Tuesday, April 8, 2014

Production Studio Week 7 ~ 10: Digital Game

We had started brainstorming ideas for the digital game around week 7, but we really started after the break. Here's a few ideas we came up with:
  • A platformer game where you dodge things, jump around, and reach safely the other side. (It's like, an obstacle course or something.)
  • Mario Kart! Where players throw diarrhea at each other!
  • Oregon Trail, where players play as the worm and tries to travel to feet.
  • Gerry the Germ, but players can choose to be worm, germ or mosquito.
  • Air hockey, but players exchange illnesses instead of puck, and when player's hit they puke.
  • Bullet hell dodging game, where you try to survive by dodging illnesses bouncing around the stage.
Some of them (Air Hockey, Bullet Hell Survival) won't have very good control method on a small android screen, some of them would take too long to develop (Mario Kart. 3D is doubling the workload, and even for 2D we still have simpler choices), some of them just don't have a gameplay that allows much educational content in it, so we finally chose to prototype a Tower Defense game from the rest.
  • Tower Defense: Could be a Plants V.S. Zombies reskin, or the classic tower defense game where the tower would have a radius, and the monsters travel in a path, and destroying monsters would reward currencies used to upgrade / build towers, and the spaces of towers are limited, and that's a lotta and.
    • Some towers are for destroying specific monsters. Chlorinating water tower can deal heavy damage to "germs carried by water".
    • Some towers are for having interesting effects on monsters. Water filter can stop / slow down "germs carried by water". Freezing ray tower (!!) can freeze germs and worms once in a while - germs and worms hibernate when temperature reduced to a certain point.
    • When some amount of germs/worms/mosquito got to the human body, you lose!
    • Levels can be procedural generated, so this can be an infinite game - Although for a demo I'm not sure if we would have time to figure out the math for it. Thoughts?
Next we will write up a design doc, and send it to our colleague David Levine, for review and advice!

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