Friday, March 21, 2014

GDC Quick Update

I'm attending the Game Developer Conference this year. It's been very busy and fulfilling.

I encourage anyone interested in this field to attend. It brings inspirations to the workforce, showcases good tools for the craft, makes connections between all kinds of people working on games, and can be quite relaxing sometimes.

Quick glance:

 - Expo: Many new techs. Much virtual reality / augmented reality / alternative interface. Also much services for developers / animators / artists.
 - Career center: Many big companies. Much advice. Much business card. Such internships / job opportunities. More business environments, it seems.
 - Play booth: Many smaller studios. Some cool projects. Easy to talk to, though opportunities not guaranteed. Surprising amount of "alternative" studios. Some makes more artsy games that work with music. Some makes educational games, or at least entertaining game with a splash of reality. (cough cough @decause @StephenJacobs)
 - Alt. Ctrl. GDC: My favorite place at GDC. It showcases different control methods for games, which might not sound like too much, but actually brings many more interesting games to the table. It's not just a new way of input. It's a new way of playing. People there are also very easy to talk to. I met Droqen who created Starseed Pilgrim, and he has two games with unique interfaces showcased there. I asked if he's doing well financially and what he does for a living now, he told me he just makes whatever game he wants to make now, and hopefully get another game out and be successful before the money from Starseed Pilgrim runs out. Gotta dig that rockstar life.
 - Career Theater: They host talks there and they are good, but be sure be sure be sure to arrive early for big talks.
 - Indie Megabooth: This is where indie developers hang out and show their games before they get mainstream and lose that indie hat. Can try out many games, many of them weird(ly wonderful), and all of them looking for press.

The biggest I got out of GDC, is broadening my sights for what I can do in this industry, and where I should go afterwards to reach my goal of pushing the boundaries between media, and improving Chinese Game Industry.




(Sorry about the doge type. Much sorry.)

No comments:

Post a Comment