Basically, we had to brainstorm as many games as possible by mashing different genres and themes together, then write a design doc for the worst idea. Ever.
I came up with so many terrible combinations! Eventually the idea I chose was "Relaxation Augmented Reality War". Well, the design turned out to be pretty good! So with no further ado, here's the paper:
Jerks
Must Die!
ABSTRACT
We
all have encountered some really annoying people in some point of
life, admit it or not. Unfortunately, these people are often the
people we would have to deal with on a daily basis. A really bad
boss, a lazy co-worker, a loud neighbor, an ex that keeps coming
back, a stalker living in the lab you have to go to... In this
reality, we are powerless against these sources of frustration, can't
do nothing about them due to the ethics of human society; and that is
good, for we need to behave on our inner angel and with rationality.
The feelings however cannot be released, and they linger on us,
exhausting our mental energy.
Won't
it be nice to release these stresses? What if, in a fantasy world,
you can act out these feelings on the people you hate, without
suffering consequences?
BASIC
MECHANICS / NARRATIVE CONTEXT
In
Jerks Must Die! The player
uses an augmented reality device to mark people as target. The device
then record these jerks, create an army of digital copies, and let
the player beat, stab, shoot, smash, rip apart, burn, bomb,
nuclear-bomb, rickroll, run over with a truck, and Shoryugen the
living *beep* out of them.
The
genre is relaxation while the theme is war, and augmented
reality is a major part of the technology to make this fantasy more
expressive.
Obviously,
this would be a digital game. With the current technology, the best
way of executing it is to take the portrait picture of the “jerk”,
use it as the face of a digital “doll”, then let the player beat
the army of jerks on their computer screen / mobile device screen. If
the augmented reality technology allows, we could generate digital
copies of the exact same person on, say, a Google Glass display,
while tracking the motion of player, so that players really feel like
destroying them themselves. The jerks will have computer generated
facial expressions reflecting their pain and fear. Oh and when they
don't get attacked, they put on an annoying face.
Because
the goal of the game is to let the player release their fury on the
jerks, it will be negative to have a lose state; instead, each action
player uses on the jerks will amount to points and the goal of player
is to get as many points as possible in a time limit. The player
starts with basic attacks: beating, stabbing, etc. The points upgrade
them and buys new attacks. Other mechanics to help the game to be
more interesting can be combo counter that increases point
multiplier, achievement systems that awards 50 TRIPLE KILL! MASS
MURDERER! Etc., but that would be the basic mechanics. The game also
has more social components, displaying the daily / monthly high
score, and allowing the user to record videos of game footage and
share.
ELEMENTS
OF GREATNESS / WEAKNESSES
Although
it has an intense gameplay, the purpose and the result of playing
this game would still be relaxation. If motion tracking can be
implemented, then it would even be more effective, because physical
activities increases blood calcium, which stimulates the production
of dopamine. It also produces endorphin, which is one of the
chemicals generated while relaxing. This game could be very
successful, because it fulfills people's need of coping stress in
their lives and it fulfills their power fantasies. Some may question
the moral of such product, thinking that fantasizing about killing
people would only strengthen the negative feelings and worsen their
relationships, or even turning us into killers. Besides, what would
the “jerk“ feel when they found out they have been targeted? But
it is only natural for individuals to develop coping mechanism
against stressors, and we only gave them a good way without hurting
anyone in real life. Of course, the concerns aren't unreasonable, but
there are ways to help fixing them.
In
order to reduce the danger of blurring the line between fantasy and
reality, urging people to become actual mass murderers, the graphics
of killing had to be quite unreal and designed in a hilarious manner.
Non-realistic styles – such as cartoon - are preferred, to create
the feeling that players have entered the wonderland outside this
real world, where they could act as themselves, while not being their
self in the real world. Or put it this way: the player would need to
If this was made hilarious enough, it could also be used as a joke
with friends, showing them how they got beat up and laughing at it
together.
As
for the concern of worsening people's relationships, strengthening
the negative feelings, I would actually argue the opposite. People
cope with stresses with the goal of facing the stressors better. When
an individual is relaxed and happy, he/she can be more productive and
friendlier, and a friendly attitude is always more likely to get a
friendly feedback. The game was made to help the players relax, and
hopefully face their stressor, face their stressor, and remove their
stressor by stopping getting stressed by them. The final goal of
targeting someone is to remove them from the target list, or to play
the game as a friendly joke instead of stress relief. The last
concern is about the consequences of the “jerks” finding out
they've been targeted. I really don't have a solution for that, but
anyone with sense would not play the game right in front of their
stressors unless if the player really wants to damage their
relationship more. And if that's the case, hey, a game won't really
make a difference.
PRODUCTION
POTENTIAL
The
game is definitely worth prototyping and trying out, both just as a
profitable app that has the potential of going viral, and as an
interesting social experiment. The augmented reality part would have
to come slower and in little chunks, since technology hasn't advanced
to the point where everyone has Google Glass. (But that day is
coming!) For now, the previously mentioned version played with
portrait photos of the target should be able to be easily prototyped.
Now please hold on to the rail for the waves of controversy.
“It
was the best of ideas, it was the worst of ideas.”
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