Monday, February 24, 2014

Production Studio: Week 4

One thing I forgot to mention in the last week's post is that the legendary Warren Spector came to RIT to give a talk about the conceptualization of a game. The next day after, he came to our Production Studio class and we showed our projects to him. A very nice guy to talk to.

This week we showed our project and estimated timeline, as well as play-tested the game we were basing on, Milles Bornes. Comparing to the Levine game we roughly figured out last time, Milles Bornes are much faster and we had a winner (me and Kay's group) in 30+ minutes, with a better distribution of cards and rule of teaming up. I'm particularly surprised about the teaming up part, because we talked about trying that during our play-test of the Levine game.

The incoming week will have more play-tests, and lots of SABISU!

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