Here's the report the team made on Google Doc.
I was away for GDC, hence not being able to contribute to the project. Sorry team!
My thought on the project:
Although git-by-a-bus and the Calloway Coefficient of Fail showed us some terrible results about this project, I feel optimistic about it, because this is a small project built and maintained by a few people that's very easy to reach. Git-by-a-bus or the contributor visualization also doesn't honor some tasks as much, such as the art asset commits from Waterseas.
The tasks in the near future is polishing and shipping the game. Transition effects, bug fixes, Badge implementations, etc. One good functionality to add is randomization of level contents, that'll add infinite replayability instead of the linear and one-time experience we have now. It would also be interesting to add a timer, and value that into the scores, so kids can show off their mad math methods.
It would also be nice to re-skin the game with professional arts, but we would need a good illustrator / designer for that.
No comments:
Post a Comment